Pricing for studios of every size.
Build free. Switch to Studio at launch. Need more headroom? Contact us.
Pricing tiers
- Standard netcode
- Community anti-cheat rules
- Session analytics, 7-day history
- Community forum support
- Adaptive netcode, per-player lag compensation
- Full anti-cheat detection
- Custom anti-cheat rules
- 30-day session analytics
- Email support, 48h response
- All Studio features
- Predictive netcode
- Real-time anti-cheat alerts
- Priority support, 8h SLA
- 90-day session analytics
USD pricing. CCU means concurrent users, players active in sessions at once. Need over 5,000 CCU? Talk to us.
Pricing questions
CCU means concurrent users, players active in Tashi sessions at any moment. Tashi measures peak CCU per billing month. A session runs from start until every player disconnects.
Yes. Dev is free with no time limit. It suits development and testing. Live games may outgrow 50 CCU. No trial or card is required.
Requests over the CCU limit queue, not reject. We notify you as the limit nears. Sessions are not cut off mid-game. If you regularly exceed your tier limit, upgrade before player experience suffers.
Tashi ships a JS/TS package, plus first-party Unity and Godot guides. It works with any engine running Node.js. More guides are on the roadmap.
Studio includes a 14-day free trial. Scale trial details are available from Tashi.
Yes. Upgrades apply immediately. Downgrades apply at the billing cycle's end. On Dev, analytics history beyond 7 days stays for 30 days after downgrade, then is deleted.
Build with the free Dev tier
No credit card. No expiry. Upgrade when your game ships.